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Hi Chris,
Whoops, being an iso-beginner, I missed the difference between
noise3d for vectors and noise3d in an isosurface function. Spelled
the same, but quite different.
Thanks!
=Bob=
"Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-934FE4.16443225112000@news.povray.org...
: In article <3a202ba6@news.povray.org>, "=Bob=" <Bob### [at] threestrands com>
: wrote:
:
: > Would using vturbulence after noise3d provide similar results?
:
: The vturbulence() function is a vector function, it is not useable in
: isosurface functions and isn't particularly useful in pigments, it can't
: be used to turbulate the pigment. If you are trying to manipulate
: vectors, noise3d() and vwarp() or vturbulence() would be useful, as well
: as eval_pattern() and eval_pigment(), but this thread was about
: isosurface functions...
:
: --
: Christopher James Huff
: Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
: TAG: chr### [at] tag povray org, http://tag.povray.org/
:
: <><
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